Yin is the Martial Genius of Mobile Legends: Bang Bang. His story starts with a baby found inside a floating basket by a local of Floral Falls in Cadia Riverlands. The abandoned boy was given the name Yin. He looked weak as a kid but his exceptional strength was discovered when he started training in martial arts. Growing up in a peaceful region until turning seventeen, he had no grasp of the concept of killing anyone.
His curious mind led him to explore outside Floral Falls and it didn’t take long before he got himself caught in a trap. A voice mocked him and said “Eh? I thought it was my dinner… Turns out it’s you idiot in trouble!” The girl turned out to be Wanwan and he offered his food to her as compensation. His stomach suddenly growled and they both laughed together. They became good friends and started hanging out. But one day, Wanwan stopped seeing him for months without a word.
One day when he was meditating, an unusual dark cloud covered his area and a dark entity rushed in to possess his body. As he was struggling to fight it, Yu Zhong suddenly appeared to attack him and called him Lieh. When Yu Zhong transformed into a dragon, the dark entity revealed his appearance in Yin’s body. An empowered version of Yin fought Yu Zhong mightily until both of them are badly wounded. Wanwan came into the scene crying and asking Yu Zhong a lot of questions. He revealed the truth about Lieh and how he may cause the death of many through Yin. He left both of them afterward.
Yin is a fighter hero specializing in burst and crowd control. He is known for his terrifying transformation and for bringing his target into his dark dimension. His skills are composed of buff, burst, boost, blink and crowd control. His durability and offense are above average but his crowd control skill is one of the highest. Yin’s long combo might seem challenging at first but is very powerful when mastered.
The current Global Top 1 Yin player ROY RUBEN will be one of the sources of this guide. His best practices and choice of emblem, spell and items will be explored for us to have a good grasp on how they factor in helping him reach the top position for the hero Yin globally.
|Attack SPD Ratio
Yin deals 120% increased damage when there are no allied heroes around.
Yin gains extra Movement Speed and enhances his next Basic Attack within 3 seconds. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing massive damage to enemies in the path. Successfully throwing the charged punch reduces the skill’s cooldown by 35%.
Yin dashes forward, leaving a Golden Ring behind while dealing damage to enemies along the way. He gains extra Damage Reduction if an enemy hero is hit. After a short delay, the Golden Ring will catch up with Yin, dealing damage to enemies it passes through and stunning them for 1 second.
Yin pulls an enemy hero into his domain for up to 8 seconds and turns into Lieh. Lieh has stronger skills and extra Defense. The domain will end early if any of the two is killed. If Lieh successfully kills the enemy, he’ll leave the domain and continue to fight as Lieh for 8 seconds.
Lieh smashes an area ahead up to 9 times, inflicting high damage and slow. Lieh is immune to control effects for the duration, while the smashing speed will gradually increase.
Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains extra Damage Reduction if an enemy hero is hit. After a short delay, the Golden Ring will catch up with Lieh, dealing damage to enemies it passes through and stunning the for 1 second.
Best Yin Build
+40 Movement Speed
+22 Magic Defense
Unique Passive – Fortitude: CC and slow duration reduced by 30%.
+70 Physical Attack
Unique Attribute: +15 Physical Penetration.
Unique Passive – Ambush: If no damage is taken from enemy heroes within 5 seconds, the next Basic Attack deals 160 plus 40% Physical Attack as extra Physical Damage and slows the target by 40% for 1.5 seconds.
+160 Physical Attack
+5% Movement Speed
Unique Passive – Despair: Attacking enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).
+65 Physical Attack
+5 Mana Regen
+10% Cooldown Reduction
+5% Movement Speed
+10% Physical Lifesteal
Unique Passive – Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown).
Unique Passive – Chase Fate: Triggering Divine Justice grants 10% extra Movement Speed.
+60 Physical Attack
Unique Attribute: +35% Physical Penetration.
Unique Passive – Armor Buster: When attacking an enemy gains 0.05% extra Physical Penetration for each point of the enemy’s Physical Defense, capped at 20%.
+65 Physical Attack
+25% Crit Chance
Unique Attribute: +40% Crit Damage
Unique Passive – Doom: Critical strikes grant 5% extra Physical Attack for 2 seconds.
Yin Emblem Set
Custom Assassin Emblem
Agility – Movement Speed +2.00%
Bravery – Physical Attack +8.00
Physical Penetration – +6.00
High and Dry – When there’s only one enemy hero nearby, damage dealt to the hero is increased by 7%.
Deals Magic Damage to nearby enemies and petrifies them for 0.8 seconds. Enemies hit will also be slowed for 0.8 seconds afterward.
This spell is also great to counter enemies that turn invisible inside your domain.
Deals True Damage to creeps or minions. Allows the carrier to purchase Jungling Equipment Items. With Jungling Equipment Items, damage taken from creeps is permanently reduced.
Use this when using Yin as a core hero.
Moves a certain distance in a designated direction. Then gains extra Physical and Magic Defense.
Use this if survival and chase is your priority in the game.
Skill Upgrade Priority
First Priority – First Skill: Charged Punch
Main Priority – Ultimate Skill: My Turn
Least Priority – Second Skill: Instant Blast
First Skill + Second Skill + Basic Attacks
Use the first skill to boost your Movement Speed to get near the target and then use your Second Skill to stun it before barraging it with Basic Attacks. This is ideal to use for fast-moving targets.
First Skill + Basic Attacks + Second Skill + Basic Attacks
This is ideal to use on fellow fighter heroes.
First Skill + Second Skill + Basic Attacks + Ultimate Skill + Second Skill + First Skill + Basic Attacks
First Skill + Basic Attacks + Second Skill + Ultimate Skill + Second Skill + First Skill + Basic Attacks
The third combo is ideal for elusive targets while the fourth combo is ideal for strong targets.
Counter-poker. Yin’s Movement Speed boost and Blink ability are ideal to counter ranged enemies who are trying to poke you. Use his first skill to boost his Movement Speed to get near the target and if it blinks away, use his second skill to catch it. If there’s still a gap, you can use petrify to finally pin down your target.
Overpower. The moment Yin’s ultimate skill is unlocked, it will be easy for him to eliminate squishy heroes. Take advantage of his unfair advantage to harass weak heroes to help him level up faster.
Tower and Base Dive. Yin can counter tower huggers because his domain allows him to be immune to tower attacks for 8 seconds. Make the most of that ability to eliminate escaping enemies as well.
Frustrate. Another advantage of Yin’s domain is that you can upset map-dashing heroes like Fanny, Ling, Johnson and Aldous. Frustrate them from hitting their targets by locking them inside your domain while in mid-air.
Ambush. After using your Second Skill to stun an enemy during an ambush, don’t waste your ultimate skill if the enemy hero is weak enough for the two or three of you. In case another enemy arrives to help your target, you still have the ultimate skill to fight it.
Jungle. Yin is flexible enough to take the core player role. If you took this role, do your best to kill the turtle as soon as possible. Don’t let the enemy steal it because it plays an important role in your team’s upgrade. Empower yourself with buffs to be more efficient in killing the turtle.
Roam. While it’s important to kill the jungle monsters for gold and buffs, always be there for your allies when a duel or clash starts. Abandon a jungle monster if you need to so you can help secure killing an enemy or saving a colleague. Jungle in a manner that you can still immediately respond to the needs of your teams.
Team Fight. Regardless if you chose to be a fighter or a core hero, it’s always recommended to target the high-damage enemies first during a group clash. Most of them are Marksman and Assasin heroes. Isolating a strong enemy inside your domain will give your team an advantage. Spare your allies from their AoE attacks.